EY Design Sprint
In this two-day case competition hosted by Big 4 firm Ernst & Young (EY), our team of 5 utilized design thinking to find innovative ways to solve a case problem. Our task was to redesign the theme park experience to better serve customer need while keeping up employee engagement.
We developed an app as the core asset to our solution. I partnered up with a fellow student to rapidly prototype the app interface during the 24 hour challenge, and following the competition, I individually did a second iteration of the mockups.
Work Focus
Product Strategy,
Product Design
Role
Product Manager, Product Designer
Timeline
February 2019
Problem
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Long wait times
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Difficult website interface
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Too many physical tickets
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Poor employee engagement
Key Insight: Weak consumer experience
Solution
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Gamification system: Beginning with a base number of points, spend points by reserving 15 min time slots for the hottest rides, and earn points by riding less popular rides. Point allocations determined by supply and demand of rides in real time.
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Mobile-first approach: Instead of improving the website interface (used more pre-park visit), we proposed an app to support the bulk focus of the consumer journey– their time at the park, where they are mainly using mobile devices as their source of information.
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Convenience & accessibility: No more physical tickets– all reservations for rides and admission ticket are found on the app.
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End-to-end solution: Employees have a parallel but different portal to increase employee engagement via their new app resource that can help them better serve customer needs.
Overall, our app improves the consumer in-park experience.
Tap on locations to view details
First Iteration
Adobe XD
Completed during the initial 24 Hour Challenge
View record of past attractions visited in "My Journey" and pending visits in the "My Reservations" section
"Route Me" to get guidance towards destination, or reserve to hold a virtual spot in line
Tap on locations to view details
Visitor Facing
Employee Facing
The employee-facing platform gives detailed answers to FAQs customers may have. Although it is ideal that employees are trained well enough that they can adequately guide customers without the platform, this function reinforces and provides extra detail for employees to meet customer needs.
Secondary Iteration
Sketch
First Iteration Issues
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Very economized highlight of key features
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Harsher/flat interface; too high contrast
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Limited map engagement capabilities
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Lack of clarity in park routing features
Secondary Iteration Improvements
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Simple, clean, streamlined– crucial as park experiences are often fast-moving and highly stimulating (may feel chaotic for some), and so this more relaxing interface can ameliorate user anxiety
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More organic forms are easier on the eyes
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More detail on map usage
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Mockups shown for park routing features
Tap and hold to see an expanded view of the attraction
Visitor Facing
Minimize pop up
Employee Facing
Final Prototype
Prototyped on Adobe Sketch showcasing the user flow in action.